Tomb it may concern.
Tomb Raider is my favourite game of all time. Of course, this is mainly because it allows me to live out fantasies of being intrepid, acrobatic, clever, rich, posh and chesty. But it’s also because of the classic third-person action-adventure gameplay, the emphasis on puzzles and exploration over gunplay and explosions, the detailed visuals and the sweeping vistas. Most of all it’s the atmosphere – the feeling you’re all alone in these lush jungles and echoey chambers, just you and Lara.
So, two minutes into Crystal Dynamics’ demo of Lara Croft and the Guardian of Light, I want to cry. The game on screen doesn’t look like any Tomb Raider I recognise. The viewpoint is isometric and the camera is fixed. Lara, who appears as a small character model, is too busy shooting enemies to pull any switches. And she’s got a mate with her – some tall bloke who carries a spear, sports a ponytail and wears a loincloth. Together they run around a pokey temple, guns blazing, pausing only to smash the odd crate. ‘Oh Lara,’ I think, ‘What have they done to you?’
Little do I know that the next 28 minutes will change my mind completely. By the time the demo’s over I’ll have understood much more about Guardian of Light – that it’s a bold attempt to offer something different, that it’s being put together with real care and attention, and that it might well not be rubbish. But most of all, that it’s not meant to look like any Tomb Raider I recognise.
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